Duo the lack of information on how to work properly with sigils based on planets, I’m writing this guide in order to show how to use this powerful tool to get what you want.
What’s the difference between planetary sigils and the ones you freely draw?
I think both are effective and I can’t say if one is more powerful than the other. The main difference is that with planetary sigils you’re using the energy of some planet to achieve your goals. And if you’re not a creative person, you’re not good at drawing, planetary sigils clearly have an advantage here.
CHOOSING THE PLANET
This is important and I think you should do this first. Be careful here. You have to choose the right planet that correspond to what you need. If you want money you’re not gonna work with Venus because this planet has nothing to do with money. Choosing the wrong energy can cause you negative effects. Below, I present a summary of each planet characteristics.
Sun: Health, vitality, ego, power, success, advancement, leadership, and growth
Moon: Clairvoyance, sleep, emotions, astral travel, imagination, women, birth, and reincarnation.
Mars: Male sexuality, strength, lust, anger, destruction, medical issues.
Mercury: Communication, intellect, writing, contracts, information, wisdom, science, memory.
Jupiter: Success, abundance, money, growth, gambling.
Venus: Love, pleasure, female sexuality, arts, music, beauty, luxury, social affairs.
Saturn: Real estate, banks, debt, obstacles, binding, knowledge, time, discipline.
DRAWING THE PLANET SQUARE
IMPORTANT: I highly recommend that you do all the procedures at the planet hour or on the planet day. I could recommend an excellent android app that I use to check the planets hours for each day but I don’t wanna get banned for spam. You have to bear in mind that planet hours are calculated based on your location and days of the week. They’re not the same, so you have to check every time you work with planets.
Below I present the planet squares:
When making the squares, after writing each number, you should say “[planet name] be be propitious to me”. After finishing it you should say “So mote it be,” and drawing three crosses in the air with your right forefinger above the paper. This piece of information I found on Paul Huson’s Mastering Witchcraft. This book has nothing to do with sigils, but it teaches how Mercury can help you with divinations. So, I think this invocation of Mercury can be used with any planet.
FORMULATING YOUR STATEMENT OF INTENT
This part is crucial. Be careful here. Don’t use words like I want. You should say I will, it’s my wish to do, this is my will, I am etc. I personally prefer I will. Example: I WILL MAKE FIFITY THOUSAND DOLLARS A MONTH. You have to be sure about what really wants. There’s no space for doubts here. NEVER use negative words. Your subconscious tends to ignore negative words. If you say something like I will not fail the exam, your subconscious will understand I will fail the exam. So, instead of that you should say I will pass the exam.
Write everything in capital letters.
REMOVE VOWELS AND REPEATED LETTERS
I could recommend a good site that’d make this process easier, but again, I don’t wanna get banned for spam.
I WILL MAKE FIFTY THOUSAND DOLLARS A MONTH will become WLMKFTYHSNDR
CONVERTING THE LETTERS INTO NUMBERS
This process is called gematria. There are many gematria methods you can find on internet, hebrew, latin, Crowley, Golden Dawn Hebrew etc., but you just need one, The Agrippa Key for English Alphabet. Believe me, this is the most accurate gematria available. Don’t waste your time searching for others, just use this.
You can use the Western Numerology system too. That’s totally fine, but there’s a problem. The Western Numerology contains numbers only from 1 to 9. If your statement of intent is a big one, you’ll probably have repetitive numbers making the process of drawing the sigil more difficult. In case you wanna use it:
REDUCING THE NUMBERS
The planet squares have a limited amount of numbers. If you have VZS in your statement of intent which correspond to 700-500-90 according to the Agrippa system and you’re using the sun square, for example, you have to cut zeros till it fits. 700-500-90 would become 7-5-9.
CREATING THE SIGIL
Now you just need to link the numbers on the properly square respecting the order of the sequence. If the first number is 5, so you start by 5. Make a circle in the first number indicating the starting point and a perpendicular line in the last one. If your sequence have consecutive number you can draw a hook, indicating that the line is passing two times through that number.
After this you have to draw the sigil on a clean paper sheet without the numbers.
You can draw the sigil using the correspondent color of the planet if you want.
ACTIVATING OR CHARGING THE SIGIL
It’s important that you do this at the planet hour or on its day. I don’t recommend creating and activating the sigil at the same hour. You should forget about it a little while. For example, you can create the sigil at the planet hour in the morning and activate it at the planet hour at night.
There are many methods of charging sigils. All of them have the same purpose: you must achieve a state where your body is full of energy and at the peak of your charging method you activate the sigil. So you can use meditation, pain, drugs, masturbation etc. Here I’m covering only the best one, masturbation.
Go to your room, bathroom, any place you can masturbate quietly. Hold the sigil with your free hand in front of your eyes. Close your eyes. DO NOT THINK OF YOUR STATEMENT OF INTENT. DO NOT THINK WHY YOU MADE THIS SIGIL. At the exact peak (orgasm), open your eyes (widely open), stare the sigil, all the details, feel it intensely. Now you should just laugh and don’t look at the sigil anymore. Why laugh? Because laughing is one of the best method to exorcise. Doing this, you’re exorcising the sigil. Now burn it.
FORGETTING ABOUT EVERYTHING
Forget about the sigil, forget your statement of intent. You should never remember it or try to remember. If the sigil or the statement of intent eventually come to your mind, just laugh and think about something completely different. Go live your life and forget it.
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THE BASICS OF PLANETARY MAGICK. PART 1.
Planetary Magick belongs to the legacy of Atlantis. It is a knowledge system that describes the nature of the Universe and the ways to control reality.
Due to certain circumstances, this knowledge was not lost after the collapse of Atlantis and has remained since in various religious, mystic and esoteric teachings.
This article contains a brief description of the Basics of Atlantean Planetary Magick.
While studying the physical world, Atlantean scientists concluded that our reality is of informational origin, similar to a text in a book or a program running inside a computer.
Extensive research showed that this computer is Planet Earth’s Consciousness. While trying to gain access to it and control the Planetary Consciousness, the Atlanteans managed to create a scheme to reflect the design and properties of this consciousness.
This scheme is known as the Tree of Life, or the Tree of Sephiroth in the mystical teaching of Kabbalah:
The Tree of Sephiroth consists of 10 Spheres and 22 channels connecting them in a certain order.
The 10 Spheres, which are called Sephiroth in Kabballah, are sources of energy of different properties. Kabballah gives each Sephiroth a name, symbolically describing the properties of its energies.
Energy constantly circulates between the Sephiroth and follows a certain pattern, thus forming the 22 channels or torrents of energy that bind the Sephiroth together.
Each of these 22 channels is a source of Power and energy with its own properties.
People of different consciousness development levels perceive reality differently. According to those differences, the Tree of Sephiroth can be provisionally divided into several areas that correspond to the perceptions of different people:
Energies of the 21th, 17th and 19th channels form the 3-dimensional space – i.e. the Physical Plane that can be perceived by people belonging to varnas 1 to 3 i.e. ordinary people. (The topic of varnas and human consciousness levels is covered here.)
Energies of the 18th, 17th and 20th channels form the 4-dimensional space that is called the Ether Plane and can be perceived by 1st level Mages.
Energies of the 17th, 13th, 9th and 11th channels form the 7-dimensional space known as the Astral Plane, which can be perceived by 2nd level Mages.
Energies of the 9th, 8th, 4th and 6th channels form the 10-dimensional space known as the Mental Plane, which can be perceived by 3rd level Mages.
Energies of the 4th, 2nd and 1st channels form the 12-dimensional space known as the Higher Mental Plane, which can be perceived by 4th level Mages.
The Atlanteans found that different people’s consciousnesses are connected to different parts of the Tree of Sephiroth, depending on their level of development (i.e. to which varna they belong).
Under certain conditions, a human consciousness can be tuned into one of the Sephiroth Tree channels and thus become a conductor of the channel’s energy.
A human consciousness tuned into any of the 22 channels of the Sephiroth Tree starts receiving huge amounts of energy, and such a person gains the Power to alter reality with his consciousness.
In Magick, the ability of a human consciousness to alter reality is called a Siddha, or a super-ability.
Each of the 22 Channels of the Sephiroth Tree contains energies with special properties that give one the ability to alter various aspects of reality.
Thus, there are 22 Powers altogether that give a Mage the ability to change reality.
Here we can draw a parallel with a programming language that has 22 commands that can be used to alter the program (reality).
The Atlanteans had special technologies and machines that allowed their Mages to tune their minds into the Energy Torrents of the Planetary Consciousness and control processes happening on Earth.
After the demise of the Atlantean civilization, all the machinery and technologies were lost and the Mages had to find a way to cope without them.
During the times of Ancient Egypt, reincarnated Mages of Atlantis reconstructed the Atlantean knowledge of Planetary Magick and developed special techniques of working with the consciousness that are known today as Magickal Practices. These techniques allow for gaining access to the Planetary Consciousness and controling reality without the use of machines and technology.
All the knowledge concerning Atlantean Planetary Magic was written into the Sacred Book of Thoth. This book has preserved to this day in the form of Tarot cards. Each Tarot card is a page of the Sacred Book of Thoth and contains text that is encoded in secret Ancient Egyptian hieroglyphic writing.
A deck of Tarot cards consists of two parts – 22 cards of the Major Arcana and 56 cards of the Minor Arcana.
The 22 cards of the Major Arcana correspond to the 22 energy channels of the Planetary Consciousness that are depicted on the Tree of Sephiroth:
Each card of the Major Arcana contains instructions on how to work with one of the channels of the Planetary Consciousness.
Having accomplished the secret instructions that are encoded on a card, a Mage gains one of the 22 Powers. This Power gives him the ability to alter reality.
In order to be able to decode instructions that are written on the Tarot cards as pictograms, a Mage must know the Keys to reading the Secret Temple writing of Ancient Egypt. At the same time, it is important to remember that most Tarot decks are unfit for usage since they were redrawn and copied by various artists not initiated into the Magickal Tradition. These artists created beautiful, but absolutely magickally useless decks.
The 22 Powers are commonly divided into 3 levels, according to the extent of their might:
Major Arcana from 22 to 18 give access to the Minor Powers that allow for controlling the conditions of a usual human life.
Major Arcana from 17 to 10 give access to the Major Powers that allow for altering the destiny of one or multiple people.
Major Arcana from 9 to 1 give access to the Great Powers which allow for any changes reality, virtually without limitation.